Slap & Run

Slap & Run

In this addictive game you’re the city’s top slapper, and everybody needs to know! People are calmly strolling down the sidewalk, enjoying their day, and you can’t stand it!

The more people you slap, the bigger the crowd that will try to chase you down. Keep on racking up those slaps while you avoid obstacles and projectiles that will slow you down. You don’t want to know what happens when the mob gets its hands on you...

Gameplay Overview: Slap & Run

The controls are simple and addictive: just swipe left and right to move your character. Get close enough to a pedestrian and you’ll give them a big slap upside the face!

Objective: Slap as many passengers as possible and run away without being caught

- Win: The character reaches the end of the race without being stumbled by any obstacles or being caught
- Loss: The character is caught by the other passengers or police that he has slapped or he is stumbled by an obstacle

Which developer studio made this game?

The team or developer that worked on this project is VOODOO.

What game development library was utilized for this project?

The Javascript engine was used to develop this game.

Which genre best describes the gameplay style of this game?

The title is categorized as Casual.

What are the most important tags for this game?

The descriptors used to categorize this game include 3d, arcade, fighting, running, singleplayer.

Is this game aimed at a particular gender?

Male should play this game.

Are there any scenes or actions in the game that show cruelty?

Yes, Slap & Run includes aggressive or violent actions.

Does the game have any graphic blood content?

Yes, blood is part of Slap & Run' visuals or gameplay.

Does the game support mobile gameplay?

Yes, players can enjoy Slap & Run on their smartphones and tablets.

What age audience is this game aimed at?

The appropriate age groups for playing Slap & Run are Kids, Teens.

Is this game appropriate for younger players?

No, Slap & Run would not be suitable for a younger audience.
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