General Information | Gamer Guides: Your ultimate source ... (2024)

Over the course of your adventures you’ll gain the services of numerous companions, including pregenerated characters with their own stories and player-created mercenaries. While you can have numerous characters with a diverse array of classes, feats and skills, there are really only several archetypes you need if you want a reasonable shot at success in Pathfinder: Kingmaker - The Tank, The Caster, The Healer and The Bard. Those are the four primary roles you need, but you’ll doubtlessly notice that only four builds are listed there, while you have six character slots. Don’t worry, we’re not neglecting anything; those are just the four that you really, really should have to make your life easier. The other two are optional, but we’ll fill them with two more sample builds - The Off-Tank and The DPS.

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Given those goals, this is the party we ultimately ending up liking “the best”… although frankly if you don’t care too much about role-playing and diversity, rolling up six Sylvan Sorcerers isn’t a bad idea, either…

The Protagonist’s Role

Role-playing! It’s the name of the genre! Everybody likes guiding their shameless self-insert on a grand adventure, although sometimes unfortunate compromises must be made for the sake of gameplay mechanics and combat effectiveness. This is especially true in Pathfinder: Kingmaker, where the difficulty ramps up significantly by the middle of Chapter 2, and if you don’t make concessions to the game’s difficulty, you may find yourself having trouble. This entire section, of course, assumes that you’re willing to make sacrifices to various role-playing flights of fancy in order to make combat easier - if not, skip ahead to the walkthrough and keep that difficulty slider flexible!

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As far back as Baldur’s Gate, we had one primary goal when it comes to designing a protagonist: they should be the battlefield general. Certain characters take more micromanagement, and if you’re going to go through all the bother of pouring your heart and soul into character creation, the character who demands the majority of your attention might as well be your own. This usually calls for a mage, but for reasons that have absolutely nothing to do with gaming, we’re emotionally predisposed towards fighter/mages, and try to roll such a character whenever the rules allow us to get away with it. Pathfinder: Kingmaker can be a demanding game, but it does us a favor in one respect - the hybrid fighter/mage character is actually quite powerful, and is the sort of micromanagement-heavy character we’re looking for in a protagonist.

Simply put, the game seems to be more aggressive towards your protagonist than most other characters, and a party that wants to be regularly successful in combat needs a good tank. The best tanks, counterintuitively, aren’t always big lads with big shields and big armor, but rather characters whose overly-power gamey players manipulate various classes and feats to make them untouchable… well, as untouchable as any character can get. Of course, it’s hard to qualify as a tank at all without spell buffs, especially not a top-tier one, so a fighter/mage - a Magi - is exactly what we propose. It also doesn’t hurt that your protagonist will out-class other characters in the game, getting to spend 25 points during character creation on their attributes. As another stroke of fortune, the one skill every protagonist absolutely needs - Persuasion - fits in well with our proposed tank build, discussed in more detail later.

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Pregenerated Characters vs. Mercenaries

Companions come in two varieties: unique, pregenerated characters who have storylines and personalities of their own, and mercenaries which you can hire from Anoriel Eight-Eyes for a fee. While the former are definitely more interesting and your journey will be more colorful with them around, it’s a sad fact that many encounters in Pathfinder: Kingmaker are over-tuned, demanding min-maxed characters of the strongest variety. To that end, mercenaries which you can create yourself will almost certainly be more powerful than the game’s pregenerated characters. The cost of these mercenaries is determined by your protagonist’s level, and if you’re thrifty (and perhaps strategically delay leveling up) you’ll be able to afford a full party of mercenaries well before the end of Chapter 1.

Mercenaries only get 20 points to distribute among their attributes, instead of 25 like the protagonist.

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Animal Companions

Animal Companions are ridiculously good in this game, dominating the early-game period and providing useful distraction throughout. Not all Animal Companions are created equal, and we personally prefer the Leopard, Smilodon and Wolf. The Smilodon gets the most attacks and deals the most damage, but the Leopard and Wolf both have trip attacks (automatically attempts to trip if their bite attack hits). Hard to go wrong, though, as Animal Companions have silly high stats, capping out at 46-49 Armor Class. They do kind of fall behind offensively over time, as they rarely have a means of bypassing Damage Reduction, but you can buff them just like your party, and if all else fails, they’re sturdy enough distractions that can hold the line. Plus, they increase your carrying capacity, making overworld travel much, much simpler. We’re going to try to fit Animal Companions into builds whenever feasible.

General Information | Gamer Guides: Your ultimate source ... (2024)

FAQs

How long is Outer Wilds? ›

Powered by IGN Wiki Guides
Single-PlayerPolledAverage
Main Story59616h 52m
Main + Extras1.1K22h 57m
Completionist46728h 55m
All PlayStyles2.1K22h 34m

What do you do in Outer Wilds? ›

The game follows the player character as they explore a planetary system stuck in a 22-minute time loop that resets after the sun goes supernova and destroys the system. Through repeated attempts they investigate the alien ruins of the Nomai to discover their history and the cause of the time loop.

What is the name of the home planet in the outer wilds? ›

This article contains spoilers! Outer Wilds and Echoes of the Eye should be played with minimal spoilers, knowing too much will hinder the experience! Please play the game before reading any of this! Timber Hearth is the home planet of the Hearthians and where the player begins their journey.

How do you finish Outer Wilds? ›

The Eye of the Universe ending is considered the true ending to The Outer Wilds. Remove the Advanced Warp Core from the Ash Twin Project, travel to Dark Bramble and insert the warp core into The Vessel. Input the coordinates received from the tracking probe. Players will then warp to the Eye of the universe.

What happens every 22 minutes in Outer Wilds? ›

The supernova is a game event that occurs 22 minutes after the Protagonist wakes up, which kills the Protagonist and everyone else in the Solar System.

Is it possible to beat Outer Wilds? ›

There are several different endings to Outer Wilds. Some of them can only be accomplished by exploring and learning as much as possible about the history of the Solar System, and others are cleverly hidden and must be discovered.

What is the alien race called in Outer Wilds? ›

Outer Wilds contains two human-analogous sapient alien species: the Nomai and the Hearthians. The Nomai are an extinct species who inhabited the solar system hundreds of thousands of years before the beginning of the game (see Figure 1).

What planet should I start at in Outer Wilds? ›

Timber Hearth is where the player begins their journey at the beginning of every loop.

Can you land on the solar station Outer Wilds? ›

The Sun Station warp tower located on Ash Twin can be used to warp to the Sun Station. The second and much more dangerous method is manually landing the ship on the Sun Station, a challenging feat given the Sun's immense gravity and the Sun Station's rapid orbit.

What happens if you disable the Ash Twin Project? ›

If the player decides to remove the core, the Ash Twin Project will shut down, ending the time loop until it is inserted again. Should the player die by any cause without reinserting the core while the Ash Twin project is offline, the player will receive a game over screen and be returned to the main menu.

Is there a true ending to Outer Wilds? ›

True Ending. The true ending to Outer Wilds: Echoes of the Eye DLC includes many of the steps needed to get to the "Eye of the Universe" ending in the main game. Again, a guide for this ending can be found on the How to Beat Outer Wilds page.

Can I quit Outer Wilds? ›

Saving your game in Outer Wilds

So if you want to save, the only thing you can do is to die, throwing yourself into the sun or a passing anglerfish, or just quit the game altogether from the pause menu. Either way, the loop resets and you're sent back to the starting campfire on Timber Hearth.

Is Outer Wilds hard to finish? ›

It's quite a hard game so every bit of progress you make is a win! At first, it's not obvious what your objective is. I enjoy picking a planet and investigating as much as I can. You'll need to fully explore most things to finish the game.

Is Outer Wilds a must play? ›

A work of art! When you start playing this game for the first time (and you must) you may think ' okay, it's a nice little indie game to pass the time', but if you give it a chance you will very quickly come to realize that it is much much more than that. The story and the message it conveys are truly fascinating.

Is Outer Wilds DLC as good? ›

This DLC simply isn't as good as the base game - unless you really like horror and really hate reading old texts in which case the reverse might be true. At any rate, this is a very good pretext for returning to one of the best games of the decade.

Is Outer Wilds replayable? ›

The only downside is that once you have played it once, you can never really expience its full potential again. Again, it is impossible to explain why without ruining it, but its still well worth playing. Do yourself a favor and go play Outer Wilds!

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